Behind the Scenes of Fallout, Gaming’s Most Astonishing Small Screen Triumph
The post-apocalyptic TV show has come back to streaming services, and it's safe to say that fans were agreeably astonished by the quality of its first season. By portraying the atomic-age, nuclear-ravaged United States through the eyes of three different characters, it effectively portrayed multiple facets of the player's experience.
We followed vault-dweller Lucy, striving to do the right thing and finding that the wasteland made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel initiate, who begins to question his cult's authority and causes plenty of trouble in robotic power armour; and Walton Goggins's character, a standout performance who has completely shed any ethical bearings out in the radioactive badlands.
Setting the Stage for a New Chapter
The show's first season conclusion unveiled key information about who helped cause the atomic conflict that sealed a group of people in bomb-proof bunkers for centuries. It also raised numerous mysteries unresolved for the second season – and, on this occasion, expectations are considerably elevated.
“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” quips the show's co-creator.
“Starting the first season, people were like, ‘Just don't mess it up’,” comments the game director. “We are thrilled with the response to the show, so this time people are arriving with more excitement and altered expectations.”
A New Vegas Vibe for the Next Installment
The new season is located in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the most compelling narratives and cast in the franchise, even if it was somewhat buggy at launch.
“It’s more of a desert vibe, a Southwestern essence, that’s so integral to that game,” says Nolan. “That dusty, blasted-out iconic highway feeling of the game is so much fun to translate into the show.”
In the show's timeline, a significant amount of time has passed since the story of the New Vegas game by the time the protagonists make their way there. Nevertheless, the creators indicate that it does reference the gamer's experience.
Crafting a Tangible World
The Fallout TV series is distinguished by its tangible quality – its makers insisted on physical models and environments were fabricated, mirroring the improvised nature of the towns in the games.
“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all filmed against a digital backdrop,” comments another of the showrunners. “The whole point of an adaptation, especially of a interactive medium, is to seem like it’s real.”
Indeed, almost each creature you see on-screen is real, including the infamously terrifying radioactive creatures known as Deathclaws. In the show, they are portrayed by animatronics, and were apparently pretty frightening up close.
A Labor of Love
The Fallout series succeeds because it is crafted by accomplished storytellers who are also dedicated players, with the help of the game developers behind the franchise. This common understanding for the universe is evident in the finished show.
The new batch of episodes is being released on a episode-by-episode basis rather than as a full-season drop, representing a shift from the initial release. This format will allow for a altered audience reaction, something the team themselves are excited to witness.
“It has more depth, it’s more expansive, it’s more humorous, it has a lot of revelations,” teases the game director. “I am excited to seeing what people think.”